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This Supportive feature is available in the game since the launch of Episode 2. Mercenaries are used as support while hunting monsters. They are like another player and most of their functions are automated. They can hunt, heal and use skills just like a player. The role of the mercenary is very wide and can vary from a supportive hunter for levelling up to an aggresive sidekick for Wars.
"How to get a Mercenary ?"
A mercenary can be summoned from any of the following NPC's 1. Bellua at Quanato 2. Rosee at Temoz.
To summon a merc, talk to the NPC and choose 'Open NPC Window' option. Then you will see the NPC shop window.
The left half of the shop shows the mercenaries window of the player. The other half on the right shows the Mercenary shop window of the Bar NPC. The Bar NPC also sells lottery tickets which can be accessed by clicking on the different Tabs on top of the shop.
The four colored stones shown in the picture above represent the four different types of mercenary you can buy. They are as tabulated below
- Warrior - Blue stone
- Paladin (Holy Knight) - Red stone
- Mage - Yellow Stone
- Archer - Green stone
A mercenary stone costs 500000 Wz.
To buy a mercenary stone click on the stone of your choice(warrior,mage,archer or Paladin) and you will be prompted to enter a name for your mercenary provided you have sufficient amount of Woonz in your inventory (not in your storage).
Once you enter a name and click OK. The stone will be available in your mercenary inventory.
Equipment and Skill tab
You have to Equip your merc. Only then the mercenary will be active and hunt with you. To equip mercenary open the mercenary window by pressing "Left Alt + I". When you call the Mercenary window the 'Equipment and Skill' tab will be open by default. Place the stone of the mercenary you want to use on the top right slot. This Mercenary is currently active.
When you do so you will see a screen similar to your inventory except that there won't be any storage slots, only equip slots.
![](../images/articles/mercenarynpc.jpg)
The Various options of the Mercenary Equipment and skill Window are explained below.
1. Active Mercenary Slot
The Mercenary which you want to use currently has to be placed in this slot. The other three slots can be used to keep extra mercenry stones. However they will not be active. Only one Mercenary can be active at a time. The following are descriptions about equiping your mercenary. The items used to equip mercenaries are the same as that of normal players. They also follow the same requirements of STR and DEX. To equip these items open your Inventory with the mercenary window open and drag and drop the items in their slots. The various equipment slots are explained below.
These Equipments will not show up on the mercenary models like player's equipment.
2. Amulet Slot
Any Amulet whose level requirement is satisfied can be put in this slot.
3. Helmet Slot
Any head gear whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot.
4. Ring Slot
Any ring whose level requirement is satisfied can be put in this slot.
5. Weapon Slot 1
Any head gear whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot.
6. Armor Slot
Any body Armor whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot.
7. Weapon Slot 2
Any head gear whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot. In case of Paladin Mercenary this slot will be used for a shield.
8. Gloves Slot
Any pair of gloves whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot.
9. Pants Slot
Any pants whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot.
10. Boots Slot
Any pair of boots whose class and stats ( STR & DEX ) requirements are satisified by the mercenary can be placed in this slot.
Mercenary Skills
1. Warrior
![](../images/articles/warriormerc.png)
- Robust: Permanently increase the maximum HP value of the mercenary (Mercenary passive)
- Defense Mastery: Permanently increase the Defence of the mercenary (Mercenary passive)
- Offense Mastery: Permanently increase the Attack of the mercenary (Mercenary passive)
- Elemental blow: Gives Additional Attribute damage to the attack.
- Peer: Stops the action of the target for a fixed time.
- Blind: The target becomes blind for a fixed period of time.
2. Judiciary/Paladin/Holy Knight
![](../images/articles/hkmerc.png)
- Robust: Permanently increase the maximum HP value of the mercenary (Mercenary passive)
- Defense Mastery: Permanently increase the Defence of the mercenary (Mercenary passive)
- Offense Mastery: Permanently increase the Attack of the mercenary (Mercenary passive)
- Evasion: Increases the evasion possibility of the mercenary and the player.
- AntiMagic: Increases the magic evasion of the mercenary and the player.
- Fortune: Increases the Critical Hit evasion of the mercenary and the player.
3. Mage
![](../images/articles/magemerc.png)
- Robust: Permanently increase the maximum HP value of the mercenary (Mercenary passive)
- Defense Mastery: Permanently increase the Defence of the mercenary (Mercenary passive)
- Offense Mastery: Permanently increase the Attack of the mercenary (Mercenary passive)
- Blunt: The attack power against a target will be consistent and at a minimum level for a fixed period of time.
- Breez: The attribute attack power of the monster becomes "zero" for a fixed period of time.
- Elementary mastery: The attribute defence power of the monster becomes "zero" for a fixed period of time.
4. Archer
![](../images/articles/archermerc.png)
- Robust: Permanently increase the maximum HP value of the mercenary (Mercenary passive)
- Defense Mastery: Permanently increase the Defence of the mercenary (Mercenary passive)
- Offense Mastery: Permanently increase the Attack of the mercenary (Mercenary passive)
- Precision: Increases the accuracy rate of the mercenary and player.
- Fatality: Increases the Critical Hit Rate of the mercenary and player.
- Hustler: When the Critical hit of the mercenary and player is successful, damage will increase but the evasion rate decreases.
Experience
The active mercenary always gains experience along with the player while hunting monsters or submitting quests. You can always view the total current experience of your mercenary by clicking "Alt+A".
![](../images/articles/mercenary.jpg)
Note
Policy
Attack policy of the mercenary can be divided in to 4 types:
- Donot attack enemy: In this policy the mercenary doesn't attack the monster but its skill has an effect on the player. (Shortcut : B)
- Attack the enemy that Player first attacks : In this policy whomsoever monster gets hit from the player the mercenary hits the same. (Shortcut :V)
- Attack the enemy that attacks player : In this policy the mercenary hits the monster first which attacks its Master/Player. (Shortcut : M)
- Attack Closest enemy: In this policy the mercenary hits the closest monster. (Shortcut : N)
Recovery Policy
This tab is the HP filling policy we set for a mercenary. Suppose we keep the HP recovery setting of the mercenary at 90%, then as soon as the Hp of the mercenary decreases beyond 90% the mercenary auto refills its HP. We can even refill the HP of the mercenary by using the shortcut "F7".
Note
* You cannot Sell/Trade your mercenaries to other players.
![](../images/articles/mercenarypolicy.jpg)